"Since it has not been a year since it premiered

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A good way to see unique dialogue will be to play at Animal Crossing Items different times of the day. Whereas Smug villagers have more dialogue at night

I'm new to it, but I am not really comprehending the hype. The development is so slow and it feels like the main mechanisms are"collect these things, sell a few, wait till it is possible to collect more items." Am I missing something, or doing something wrong? I've paid off two loans so far, planted my cash like 5 times. Only one shrub has given me money back however

First week kinda sucks if you aren't utilized this style of game because they dripfeed mechanics and items. After that you kinda find your own fun.

There's no correct way to get more The amount of bells buried Doesn't impact the likelihood like it in earlier games

Example: Plant 20k You either have a 30% chance of obtaining 60k from the tree or a 70% chance of having 30k

Nogami theorized that New Horizon's lesser than expected youth demographic could be since New Horizons has not yet been accessible during crucial holiday periods.

"Since it has not been a year since it premiered, it has not been possible for many kids to buy it, but for the moment it is a game with a consumer group that's likely different from your expectations," he explained.

Nogami speculated that New Horizon's lower than anticipated youth demographic may be since New Horizons hasn't yet been available during crucial holiday periods.

"Since it hasn't been a year since it premiered, it hasn't been possible for most children to buy it, but for the Cheap Nook Miles Ticket moment it's a game with a consumer group that's likely different from your own expectations," he said.